﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace theRift
{
    class TextureMaterial
    {
        protected Texture2D texture;
        protected Vector2 uvTile;

        public Texture2D Texture
        {
            get { return texture; }
            set { texture = value; }
        }

        public Vector2 UVTile
        {
            get { return uvTile; }
            set { uvTile = value; }
        }

        public TextureMaterial()
        {
        }

        public TextureMaterial(Texture2D texture, Vector2 uvTile)
        {
            this.texture = texture;
            this.uvTile = uvTile;
        }
    }
}
